“That created this opportunity to take take a step back and I ended up taking some time off just to kind of reflect on what I wanted to do next.”ĭreamhaven’s second game studio, Secret Door, has a leadership team of Chris Sigaty, Alan Dabiri, and Eric Dodds. “I had been working on a project there with a team that, like sometimes happens, ended up not moving forward,” he said in an interview. Moonshot is also home to a team of seasoned developers who’ve worked on some of gaming’s most popular franchises.Ĭhayes left Blizzard about a year ago after an 11-year stint there. Thompson’s credits include creative director for Hearthstone and art director for the World of Warcraft trading card game, with additional credits on Dungeons & Dragons and Magic: The Gathering. He also worked at Electronic Arts and Disney.īrowder’s 25-year career includes roles as the game director for StarCraft II, Heroes of the Storm, Command & Conquer, and The Lord of the Rings. Chayes was previously an executive producer at Blizzard Entertainment, where he worked on the Hearthstone team. ![]() Moonshot’s leaders are Jason Chayes, Dustin Browder, and Ben Thompson. “They’re in control of their destiny and hopefully feel like they have the best of both worlds: the entrepreneurial spirit, the stability and resources that often only larger companies can provide.” Moonshot “They can make the games they are passionate about,” Morhaime said. The founders have equity in the parent company. But each studio will make its own decisions about how to make the best games, Morhaime said. The parent company’s role is to provide guidance and funding, as well as central services that each studio will need, such as communications and human resources. There is a better way of approaching business and game creation that can work and be sustainable and be a lot of fun and yield positive results.” We like the imagery of a lighthouse as a beacon, and that inspires us because we hope that Dreamhaven can be a beacon of hope to others in the industry who share our values and philosophies. “We believe in the power of gaming to bring people together and as an escape of the unpleasant things that reality can bring. “We’re almost trying to create a haven for creators who want an environment that is development friendly, values product, and player experience over short-term financial pressures,” Morhaime said. But it is working on a familiar model, as it closely resembles the way Morhaime ran things at Blizzard, with an emphasis on quality, iteration, and giving creative staff enough time ![]() The artwork on the company’s homepage combines aspects of both fantasy and science fiction, but the company isn’t yet saying what games it is working on, nor is it talking about genres. And it seems to be off to a strong start: The site says Frost Giant has raised $4.7 million to finance its first game.So far, the company has 27 employees across all three entities, and it’s hiring more staff. Morten told VentureBeat (opens in new tab) that he decided he had a better shot at creating an all-new RTS outside of Blizzard-not because Blizzard doesn't care about the genre anymore, but because it has too many other things going on. ![]() Micky Neilson, Writer (external) (Former Publishing Lead and Senior Writer at Blizzard, author of two NY Times Best Selling novels).Austin Hudelson, Lead Server Engineer (Former Server Engineer for StarCraft 2). ![]() Joseph Shunk, Lead Client Engineer (Former Gameplay Engineer on StarCraft 2 and Warcraft 3: Reforged).Kevin Dong, Lead Co-Op Designer (Former Lead Co-Op Designer on StarCraft 2, Project Manager for Team Liquid).Ryan Schutter, Lead UX Designer (Former Lead Designer on StarCraft 2, creator of GameHeart).Jesse Brophy, Art Director (Former Lead Artist on StarCraft 2 and Principal Artist on Diablo 4).Cara LaForge, Business Operations Lead (Former Senior Program Manager at Blizzard Esports, co-founder of DayTV).Tim Campbell, game director and president (Former Game Director of Wasteland 3, Lead Campaign Designer of Warcraft 3: The Frozen Throne).Tim Morten, production director and CEO (Former Production Director of StarCraft 2 and C&C: Generals 2).
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